Super Mario Mushroom Revolution Combo

This is a ROM hack of Super Mario RPG that shows off what you can do with the statistical and gameplay (battle system-wise) aspects of the game mostly, but also shows what you can do in terms of attack animations and other things as well. V5.0 - ABSOLUTE Release. Fixes ALL bugs that existed in previous versions, including the bugs where the battle message doesn’t pop up for specials after Level 30. They will NEVER pop up now. Fixed the Lamb’s Lure not working properly and not allowing you to obtain a certain later item.

Thunderbolt (Mg. 24), Geno Beam (Mg. 40) and Geno Flash/Geno Flare (Mg. 85) have seen a significant Mg. Power increase. Spire and Sleepy Time has seen Mg.

An addicting tower game with tons of possibilities element combination and special attack. Use many type of Mario Mushroom and upgrade them to more. In Mario Party 4, Mario Party DS, Mario Party 8, and Mario Party 9, the item is not present (although there are similar items, such as Mario Party 4's Mega Mushroom, and Mario Party 8's Twice Candy). They allow for two rolls of the Dice Block during one turn.

Power decreases but are ALSO the only other specials blessed with the Jump Counter bump still. Geno Whirl now costs 8 FP and Terrorize now does damage again. All enemies, bosses, characters, weapons equipment, jump counters (Yes, the one that’s attached to Jump), timing, items, specials, and level ups are now completely balanced. List of alloys and their composition and uses pdf free. Save Point in Bowser’s Castle moved back out of Croco’s Room and placed before Kamek to fix a glitchy bug that occurs in the Factory section of the Gate area. All messages have been proofread and edited.

“Bob” the Shy Ranger now has a more appropriate name. Slight dialogue change, talk to the guy behind the house to the left of the castle in Mushroom Kingdom at the beginning! Triplets’ Shop sells more useful selection of items and also sells a very much improved “Mushroom”.

Bad Mushroom can mute OR Poison enemies. A few bosses have been tweaked and/or improved to be more balanced and/or difficult. Culex will still kill you at any Level if you’re not careful. ALL FUTURE RELEASES WILL BE FOR THE SAKE OF BUG FIXING!

V4.0 - FINAL Release. Nearly Complete overhaul of the hack.

Names of enemies, attacks and spells edited to be more fitting to the Japanese version of the game and to make more sense out of the attack. The pricing of Sleepy Bomb is fixed. Mallow given Thunderbolt as his first special again. All enemies and bosses are balanced as best as possible. Some enemies and bosses have seen improvements to their scripts to make sure that the game is fair but giving off a challenging vibe.

New equipment and items have been made, while some items have been changed to be made more useful. Most other equipment has been tweaked to maintain that balance. EXP and monetary gains have been tweaked to be generally more rewarding but to establish a flow with the game. Characters and characters’ stats have been tweaked to bring a greater balance between the party members.

Bosses have all been tested to ensure that no bugs or oddities exist any more. The bug with the Specials menu where characters would learn a special at Level 51 has been fixed. Smithy, Jinx, and Culex have been tweaked.

Some enemy spells have been made weaker for balancing issues. Save point before Kamek/Magikoopa has been moved into the room with Croco’s 2nd shop to prevent problems of possibly “getting stuck” due to Kamek/Magikoopa’s increased difficulty. Two of the three Musty Fears’ flags have been moved. V3.0 - Pending FINAL release. Fixed the bugs with Shy Rangers, Axem Rangers and Helios. Fixed a few goofy battle formations.