Chronotron Pro Serial
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The main menu for Chronotron. Scarybug Games Scarybug Games Joe Rheaume Bogdan Ene Helge Krabye Release May 2008, Mode(s) Chronotron is a developed by Scarybug Games. Chronotron launched on the website in May 2008. It is notable for having been selected as one of ten games in the PAX 10 2008 out of over eighty entries. It has been described as innovative.
The protagonist is a robot named Chronotron who travels back in time to cooperate with himself. The main character must fetch an item before moving to the next room.
Solving the puzzles requires sending the main character back in time to coordinate with previous selves. The gameplay requires thinking ahead. Chronotron records the control input, not the protagonist's position. As a result, actions by later selves can interfere with earlier selves. A number of web sites have licensed Chronotron, including and MTV's. It was featured on the front page of Kongregate. The game appears on over 2,000 web sites and has been played more than seven million times.
The developer splits advertising revenue evenly with Kongregate and made more than $1,000 in 2008. The developer had made nearly $15,000 in profits from the game in 2008. Contents • • • • Development [ ] Chronotron was developed by based Scarybug Games, which consists of a single person: Joe Rheaume.
Rheaume was the sole developer of Chronotron. Development for Chronotron took seven months. Chronotron's sponsorship support was handled through FlashGameLicense.com. Interest in sponsoring Chronotron allowed Scarybug Games to hire Romanian artist Bogdan Ene to replace the graphics. Royalty free music was purchased for the game. The music's author is Helge Krabye. Sound effects came from the Freesound Project.
Chronotron's time travel elements was inspired by advertising for the game and an article on. Rheaume claims to not have played Blinx. Chronotron was released before the release of Braid. Rheaume claims to have 'thought of the idea of recording input and going back looping on yourself.' Rheaume wanted there to be no limit on how many times you could travel back in time. The game contains references to time travel stories including,,.
The puzzle platformer elements were inspired. Rheaume notes the similarity between cooperating with your self to the cooperation between the three Vikings in The Lost Vikings. Puzzle pacing, with later puzzles building on what is learned earlier, was inspired. Portal also inspired the use of humorous signs in game as hints. Rheaume is a Flash developer for his day job. Chronotron was built as a hobby. As a hobby, Rheaume can develop ideas which don't fit the ideas, time constraints, and budgets of his regular job's client projects.